for (var count = 0; count < 4; count++) {
moveForward(100);
turnRight(90);
}
for (var count = 0; count < 5; count++) {
moveForward(100);
turnRight(72);
}
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(100);
turnRight(144);
}
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
penDown();
moveForward(20);
for (var count2 = 0; count2 < 4; count2++) {
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(90);
penDown();
}
for (var count2 = 0; count2 < 3; count2++) {
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(120);
penDown();
}
turnLeft(90);
penUp();
moveForward(100);
penDown();
moveForward(50);
for (var count2 = 0; count2 < 3; count2++) {
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(120);
penDown();
}
turnLeft(90);
penUp();
moveForward(100);
penDown();
for (var count3 = 0; count3 < 4; count3++) {
penColour('#ffffff');
moveForward(50);
moveBackward(50);
turnRight(45);
}
for (var count2 = 0; count2 < 3; count2++) {
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(120);
penDown();
}
turnLeft(90);
penUp();
moveForward(100);
penDown();
for (var count3 = 0; count3 < 360; count3++) {
penColour('#ffffff');
moveForward(50);
moveBackward(50);
turnRight(1);
}
for (var count2 = 0; count2 < 3; count2++) {
for (var count = 0; count < 5; count++) {
penColour('#ffff00');
moveForward(50);
turnRight(144);
}
penUp();
moveForward(150);
turnRight(120);
penDown();
}
turnLeft(90);
penUp();
moveForward(100);
penDown();
for (var count3 = 0; count3 < 360; count3++) {
penColour('#ffffff');
moveForward(50);
moveBackward(50);
turnRight(1);
}
turnRight(120);
penColour('#000000');
moveForward(20);
for (var count4 = 0; count4 < 360; count4++) {
moveForward(50);
moveBackward(50);
turnRight(1);
}
No hay comentarios.:
Publicar un comentario